Sign in to follow this  

irrlicht - how to load a zbuffer?

Recommended Posts

Hi! Well, perhaps some guy can help me with this one. I want to create a 3d in 2d game. Now, how do I copy the depth buffer file (a file which I´ve created with 3ds max) into the game-depth buffer of the irrlicht engine? so, 1. load the file .. 2. copy it into the zbuffer .. 3. be happy :-) Is there a way of copying the mesh (.x or anything else) into the depth buffer. Please tell me which commands and functions I´ve got to use. Thanks for your help!

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this