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Mithoric

Polygon count

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I'm making some models for my game, what is a reasonable polygon count? There will be quite a few of some models (eg; trees, boulders) and only a few of the more complex models (vehicles) .. I plan on using the MD2 model format as it seems relatively easy to load. My modelling skills are probably what you'd expect from a programmer, does anyone happen to know a good set of tutorials for milkshape?

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It really depends on what your engine is capable of, and on how many objects you're expecting to be rendering at a time - which depends on the type of game you're developing.

There's some reasonably good tutorials on the milkshape homepage ISTR.

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for the tries You may consider using the Bilboarding Technique. Also very important is to use good method of reducing invisible objects.
Object can also have changing level of details depending on the distance from viewer.

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