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Tutorials & Downloads (Under repair)

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Character Model 1 (non-specific)

Seems like a good tutorial but most of the links are broken couldn't start/finish the tutorial :(

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Thanks for the heads up.

Seems they had reworked their site, so the internal links were no longer working. But I tracked down a proper root folder, and it's all good now.

Give it another try. :)

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Sorry I haven't been looking for and adding links for this. And I'm also sorry no one else has offered up any in a while.

If I find the time soon, I'll try to go out 'hunting' for some good tutorials. And always remember: Post 'em if you got 'em.

[Edited by - Veovis on March 2, 2006 1:34:56 PM]

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This is by far one of the most awesome threads ever!

There is much to learn for all levels: beginner, intermediate and even advanced!

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Wow,you guys are so generous that you have posted these very helpful information for us.wub.png

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I just published a mobile 2D cutout style animation tool called Animate2D on google play. It is somewhat of a stepping stone toward creating a game engine on top of a game engine that allows you to focus more so on the artistic content of game development rather than the technical. I started with character animation loop tool as the first tool in a series of mobile apps. Please checkout my post on gamedev here.

Introductory documentation on my blog here and here.

Thanks!

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GFXArtist has shut down, so most of your links pointing there are gone now. :/

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Looks like something has gone horribly wrong with the links... I'll see what I can do about retrieving them in the next day or two.

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Can't find any relatively easy fixes -- I'm going to have to go through and edit the entire post by hand.

 

In the meantime, you can access the original links by looking at older versions of the post -- check the small gray "history" link at the bottom of the post. 

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@jbadams:

I am actually wondering if it's really worth it, to be honest. For awhile now I've considered un-stickying this thing and letting it vanish. There are some good links, but there are also some dead ones and it might be easier to just gather input and start it a-fresh, rather than editing this thing.

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Sounds great Mark, I'll set up some new topics asking for suggestions.  I'd like to keep 2d and 3d resources separate this time as well -- we haven't made any decisions yet, but we're looking into the idea of possibly splitting Visual Arts into two separate forums, so it'd be good if we had separate topics we could simply move off into each forum. smile.png

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Hurray separate forums! I really think it might get more people posting if they're distinct.

 

I'm going to work on the 2D ones since that's what I know most about if that's all right. I've starting looking for articles, but it's hard to find really good ones among all the super specific tutorials. I was also thinking about categories and essentially thought of it as common questions people ask, which got me this list of what to look for:

 

General 2d Art Concepts

  • Lighting/Shading
  • Perspective
  • Figure Drawing (proportions)
  • Color Theory
  • How is Game Art different?
  • Vector vs Raster (+ vs Pixel)
  • Assets vs concept art

Raster Art

  • Software
  • Tutorials
  • Subset: Pixel Art

Vector Art

  • Software
  • Tutorials

PM me when you start the threads too, please!

 

Oh, and do you think there should be more of a distinction between "Assets" and "Information" threads? They seem somewhat mingled right now...

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I think something bad has happened to your links. They all seem to lead right back to this page. It happens when I click them, or right click and chose 'open in new tab' and even with right click and 'open in new window'... it must be the new site format gremlins.

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I think something bad has happened to your links

 

Yes, we know. Someone said several months ago that it was being fixed. In the meantime I'll just lock it.

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Thanks for the report thought marc!

 

We're not sure what exactly went wrong, but it turns out that between all of the formatting problems and numerous links being broken it's too large a task to fix this topic -- we're working on a replacement with all up-to-date links that work though! 

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