• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

Guest Anonymous Poster

Question. Is this feasable?

1 post in this topic

Yes, you can do it. The introductory course should get you up to pointers, which is about right where you need to be in order to start understanding DirectX. And with some time and dedication you should be well on your way to being able to make a simple game.

A few side notes though. The University that I go to here doesn't teach any Windows programming, and you'll need a little handle on that before you can do DirectX. I'm not sure what your school will teach, but if they don't teach Windows you'll need to learn at least a little about it.
Also, when you do get to making games, make sure you come up with a good design documentation and plan everything out. It will help you in the long run.
And Tricks of the Windows Game Programming Gurus is a good book to learn from.

Good luck!!!

0

Share this post


Link to post
Share on other sites
I am VERY interested in game programing but do not know a lot of programming. I have been teaching myself for about 6 months. I have a good handle on basic C++ but I have not gone very far into classes or objects and I know very little "straight" C.

Me and two of my friends are taking a C++ programming course this semester in college at UofM and i think that it gets pretty far into the language

My question is this: after this course will we know enough to read a few game programming books (tricks of the windows game programming gurus for example) and a few tutorials and such and able to program some simple games such as tetris and pac man using direct X?

We are all very interested in this field and are willing to work pretty much all summer on these projects. Do we have a legitimate shot at being able to do this or maybe even more?

0

Share this post


Link to post
Share on other sites