• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

CDM

[java] My first Java game

4 posts in this topic

Hi, I recently finished my first java game - a simple turn-based strategy game. Go ahead and try it out at http://home1.swipnet.se/~w-18931/programming and tell me what you think. Thanks :-) // CDM
0

Share this post


Link to post
Share on other sites
Hi....
It looks pretty good! The graphics anyway cause I had no one to play with (). Anywho besides the needed one player feature, you should add a loading bar for your nice looking graphics ''cause the grey screen is not nice to look at..()

Keep up the good work ....

=============================
a wise man once said....
=============================
www.thejpsystem.com
0

Share this post


Link to post
Share on other sites
It looks pretty good to me. Maybe the two players could start off a bit further apart (or is it random?) because when I played it only took one turn for them to be right next to each other. Nice game though.

- Daniel
VG Games
0

Share this post


Link to post
Share on other sites
Jim_Ross : Weird, doesn''t happen to me (I''m using Win2k/IE 5.0)
--
And, to answer a couple of questions. The players'' start locations are random, although they tend to start near each other as someone noticed...
I actually wrote this game quickly one night so that me and a friend could write one bot each, and then we would let them play against each other. But...we never did so I added the ability to play with a human player. This is pretty much the final version, since I don''t intend to work on it any more. If anyone is interested in getting the source code so you perhaps can write a bot or something, just drop me a mail.

0

Share this post


Link to post
Share on other sites