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BoGD - Graphics Pipeline (The Last Teapot)

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Hey All, Tonight I have just uploaded my completed software graphics pipeline and rasterizer. This includes both a self running demo and the FULL SOURCE CODE! This code represents the culmination of everything I've done since I started the Birth of a Game Developer project. It includes code from the very start, such as the Bresenham line drawing algorithm, on to perspective correct texture mapping and also including the current status of my event based game system framework. This update is a must read and download for those who are interested in the basics of 3D graphics. Here is a link to the diary update. Best Regards, Dean M. Edited by - deanmat on 9/20/00 11:03:06 PM

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