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Rodrigo Contreras

Animation - model compatibily.

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Hi guys. I'm a lowpoly-animator of game models. The thing, is that, in any of my models that I had to animate, i had problems with: WRONG DEFOMRATION. The elbows and the freaking legs give me allways, problems. So, where can I found some info, tutorials, or anything about do a good model for animate correctly? Thanks!

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Would be interesting what kind of software you are using. Also interesting would be to have the information of what bones system you are using.

In general:

Mainly it is the fault of wrong rigging. Every bones system has the possibility to connect or to remove knots to/from a Bone/Joint in various ways ... then there are the muscles and tendons ...

With other words: look at your bones system where to adjust the muscles and tendos settings , and how to connect / remove wrong knots from the current Bone . The manual of your software should help you out at this .

Wrong deformation can be caused by a wrong modeled mesh or Skeleton, too. But this happens not this often . Try to shape it again in this case. For example: when there are too much wrong deformations at the armpit, then your arm may be too thick at the point where it hits the shoulder. Or a knot is at the wrong place . Maybe you need more knots to achieve a smoother deformation . Or your Shoulder Joint isn´t placed this good . Or all of the told points needs a fix ... ;)

Every Model is different. And so you need Try and Error for every new Model until it fits. As with most artistic stuff: practice is the key. Better than every Tutorial .

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