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demonrealms

Beginning Direct X 9

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Dark_Nebula    221
Just a note. Book2 is about *managed* DirectX, i.e. a .NET wrapper around the normal COM based DX. So, if you're not aiming for developing .NET applications (in C# for example) this is not the book for you. However, if that's your intention, it's a good pick :)

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wendy    122
The second book you mentioned, "Managed DirectX 9 Kick start" is going to force you into programming with the .Net libraries. This is something you want to pretty much stay away from if you're hoping to take the skills you learn to a real game programming job, no game companies out there use Managed directx. There is another book by the same publisher called Direct3D Kick Start which while based on DX8 is more useful.

The first book, Beginning DirectX 9, would be able to get you up and running. Even though i'm biased towards it, Beginning DX9 pretty much covers the same things most other books do. It's pretty much a personal preference on how you want to learn. I would suggest going to a bookstore and browsing through all the DX books, the style of the author has a lot to do with how well you soak up all the information.


--Wendy
Author of Beginning DirectX 9

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dx elliot    325
Quote:
Original post by Viatrak
Introduction to 3D Game Programming with DirectX 9.0 by Frank D. Luna


I'll second that, it's what I used when I started.

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