Jump to content
  • Advertisement
Sign in to follow this  

3D DirectSound, volume of passing sounds

This topic is 5095 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, We' re currently developing a 3D sound system for a driving simulator. But we having difficulties with the volume of the sound. If a sound (other car) passes our own car, it's volume is very low. The factors aal are set to 1.0 (Rolloff, doppler and distance) If we set the rolloff to 0.0, the sound is much louder (offcourse, its original volume) The minimum distance is set to 50.0 meters. The car passes at a disance of 3 - 4 meters. Does anyone know why the volume of the sound is decreased by DirectSound???? thnx Pjotr P.S. We are using two Creative Soundcars, a Audigy and a live player...... [Edited by - PjotrvA on August 6, 2004 6:00:52 AM]

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!