Sign in to follow this  
Taring Padi

Collision detection using swift

Recommended Posts

Taring Padi    122
Hellow, can someone help me? I use SWIFT++ 1.1 to execute collision detection in my scene. I use 3ds objects, but I have to decompose them first. I've read the paper of the swift distribution. http://www.cs.unc.edu/~geom/SWIFT++/EhmannLinEG01.pdf It says that Swift is using the Qhull library. I don't find any useful information about it. I use the swiftpp lib and the swiftdecomp lib. I think I have to invoke a couple of methods before I actually invoke the proximity query (intersection in my case). Does someone know which methods I have to invoke and which input i have to provide? A little bit of example code would be very nice!! Greetz

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this