A really great deal

Started by
0 comments, last by red_sodium 19 years, 8 months ago
I have a really hard problem for all the math/OpenGL passionates. Let's suppose I have an OpenGL scene with several objects. How can I calculate the position/target/frustum/scale/... of my camera in the aim to see all the scene ? Hard ! (Maybe, we can not avoid dichotomy algorithms like : IF the box coating the scene is in the frustum I stop ELSE I back off my camera) Thanks,
Advertisement
Hey, you're not supposed to DOUBLE POST!!! (You also posted in Maths & Physics section).
"Learn as though you would never be able to master it,
hold it as though you would be in fear of losing it" - Confucius

This topic is closed to new replies.

Advertisement