A really great deal
I have a really hard problem for all the math/OpenGL passionates.
Let's suppose I have an OpenGL scene with several objects. How can I calculate the position/target/frustum/scale/... of my camera in the aim to see all the scene ? Hard !
(Maybe, we can not avoid dichotomy algorithms like : IF the box coating the scene is in the frustum I stop ELSE I back off my camera)
Thanks,
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