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Need help with quake 1 lightmaps, please read

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I am able to calculate the lightmap size as described in a article on quake 2 bsp files in the tutorials section. But after that i'm stuck. I'm not quite sure what i'm supose to do after that. Should i just blend it with whole the texture? Or just certain parts? The quake 1 source doesn't help me much as there are so many globals. Does anyone know anything about this?

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Hey, i know how to combine the lightmap with the texture. That's not the issue here. What i want to know is quake 1/2 specific since i'm using quake 1 .bsp files. Has anyone done a quake 1/2 renderer? If you could just sumarize how you did lightning i would be very greatful.

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