Need help with quake 1 lightmaps, please read

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1 comment, last by MiniMe 19 years, 8 months ago
I am able to calculate the lightmap size as described in a article on quake 2 bsp files in the tutorials section. But after that i'm stuck. I'm not quite sure what i'm supose to do after that. Should i just blend it with whole the texture? Or just certain parts? The quake 1 source doesn't help me much as there are so many globals. Does anyone know anything about this?
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If you're talking about how to apply the lightmap(s) to your scene, then you just modulate it.
If at first you don't succeed, redefine success.
Hey, i know how to combine the lightmap with the texture. That's not the issue here. What i want to know is quake 1/2 specific since i'm using quake 1 .bsp files. Has anyone done a quake 1/2 renderer? If you could just sumarize how you did lightning i would be very greatful.

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