Need help with quake 1 lightmaps, please read
I am able to calculate the lightmap size as described in a article on quake 2 bsp files in the tutorials section. But after that i'm stuck. I'm not quite sure what i'm supose to do after that. Should i just blend it with whole the texture? Or just certain parts? The quake 1 source doesn't help me much as there are so many globals.
Does anyone know anything about this?
If you're talking about how to apply the lightmap(s) to your scene, then you just modulate it.
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