Sign in to follow this  

BSP Bezier question...

This topic is 4914 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have looked online, and on this site, and I have not found any good tutorials to do Bezier patches for Quake III maps. Does anyone know of any?

Share this post


Link to post
Share on other sites
'3D Games', by Watt and Policarpo, has a section on 'practical bezier technology for games' that basically lays out the Q3 system.

Also, check online for the source code to the following Q3 level-viewing engines: cake, Titan, and Diesel. Each should have code for evaluating Q3 bezier patches.

Or, find any tutorial on regular quadratic bezier patches, and then consider each Q3 patch as an nxm array of regular patches. There's some work to be done there, but it's not insurmountable.

Let us know if you have any other questions.

Share this post


Link to post
Share on other sites
Sign in to follow this