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cdrw

what? jim adams 3rd person?

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is there a book by jim adams that will give me the knowledge of a flawless fzero type 3rd person camera? i have a 3rd person sceme, but it jitters at times, which is annoying, and id love it if someone would give me a tutorial on it or book or tutorial(heh)

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Hehe a book on using a 3rd person camera... If ya want fluid motion use some quarternions and their ever useful slerp circular interpolation. If you want it not inside a wall or in an obstructing viewing position, that is a tougher story. But using some segment tests you can be as good as 90% of all the game out.

Of all of your 3d gaming problems 3rd person camera should rate fairly low, and can be done with a good understanding of 3d math.

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