Jim Adams' Advanced Animation model problems

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-1 comments, last by yzzid 19 years, 8 months ago
I have been updating the code from this book to use the new SDK and I am stuck in chapter 7 (ragdoll animation). It seems that every chapter prior to 7 uses standard meshes from the DirectX SDK. Chapter 7's meshes seem to be created for the book. I get an E_FAIL return result from D3DXLoadSkinMeshFromXof (not really descriptive!) and it seems that this x file fails to load in the DXSDK mesh viewer. So, it would appear that the X file is bad. I am not sure how or why. I checked the number of curly braces and they seem to match. Has anyone else seen this problem?
-dizzyGame Institute InternPlease rate me. :)

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