Jump to content
  • Advertisement
Sign in to follow this  
paic

Problem with Sprites with DirectX 9.0c on FX5700

This topic is 5070 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I'm a bit confused here : I have a program that works perfectly when compiled and executed with DirectX 9.0b, but when I compile and run it on DirectX 9.0c, the sprites aren't drawn, and I have a lot of ugly artefacts (due to the sprite problem I think, because when I comment the sprite rendering, these artefacts don't show) I have the latest driver of NVidia (61.77 with DirectX 9.0c support) So what I just wanted to know is : is someone having the same problem ? and how can I switch back to DirectX 9.0b ?? no matter what I did, the runtime won't be unsinstalled, and is still 9.0c !!!!! I downloaded DirectX Eradicator 1.09, but it keep asking for the cryptographic services to be enabled, even if this service is actually enabled on my machine >__< So, if anyone has a suggestion, please tell me ^^ .:: Paic Citron ::.

Share this post


Link to post
Share on other sites
Advertisement
I would not go back a version, apart from the problems removing the later version in the long run it does not pay. I have recompiled apps that use sprites with 9.0c with no problems however I have yet to download the latest drivers. I will download them and see if the same happens to me. It may be that something in your code is not correct and it is only showing up now

Share this post


Link to post
Share on other sites
OK, problem solved ...
I usually set "image settings" in the NVidia Driver configuration to "High Performance" ... by simply switching to "Performance", "Quality" or "High Quality", my problem was gone ... I spent 1 complete day on that -___-

--

.:: Paic Citron ::.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!