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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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AngelScript 1.8.2 BETA 2 (2004/08/31)

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I've uploaded version 1.8.2 BETA 1. The changes for this version are:
  • Methods from classes with multiple inheritance are now supported
  • Changed how the byte code references script functions, so that they are now local to each module, i.e. independent of module ID
  • BC_PGA now takes an int instead of a dword
  • Changed so that registered global properties are referenced by index instead of their memory address
  • Global script variables are referenced by their local index, i.e. independent of module ID
  • Added support for switch case statements (thanks Jeff White)
  • Added support for the negative operator behaviour. The new flag is asBEHAVE_NEGATE
I'm now starting on version 1.9.0 that will bring support for dynamic linking between modules, saving and loading of compiled byte codes and many other smaller improvements. [Edited by - WitchLord on August 31, 2004 7:45:15 PM]

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Updated 1.8.2 with the following bug fixes discovered during development of 1.9.0:

  • bug fix: An object with asBEHAVE_ASSIGNMENT registered could be assigned even though it was declared as const (thanks Lee "_MrC_" Clark)
  • bug fix: Two functions with the same name and parameters would cause an assertion failure in compiler (thanks Alain "abrken" Bridel)
  • bug fix: Discarding a module with Discard() could sometimes cause the module object to be deleted twice (thanks Alain "abrken" Bridel)
  • bug fix: There was a typo in macro asMETHODPR() (thanks Joe "Desdemona" Wright)
  • bug fix: An unclosed statement block could lead to assert failure in the parser (thanks Alain "abrken" Bridel)


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