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ade-the-heat

push attribute/pop

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If I PushAttrib with several flags inside it, eg: GL_COLOR_BIT | GL_LIGHTING_BIT | etc do I simply do a glPopAttrib after or do I need to do a pop for each item inside the single PushAttrib call ? cheers

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One pop for each push, no matter how many attributes you've pushed.
(Or in other words, every glPushAttrib should have one, and only one, glPopAttrib)

EDIT: Oh, and I believe it should be GL_COLOR_BUFFER_BIT, not GL_COLOR BIT ;)

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