Quote:Original post by Raloth
I wrote a simple texture splatting demo in OpenGL a long time ago. It didn't work very well and wasn't very flexible, but it got the job done.
Demo
Source
There are a lot of things wrong with that code since I was new to OpenGL at the time, but it should at least help you get your render states right. I am currently working on an article about texture splatting in Direct3D. It shouldn't be too hard to be able to understand what it's doing and port it to OpenGL.
looking forward to that article man.