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faseidman

QUALCOMM OpenGL ES/BREW Contest Thread

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I see the other one has disappeared so I thought this might be a good place to start a new one... I'm stoked about this contest. That's a LOT of prizes to give away for a Gamedev contest though. It seems too good to be true. $1800 in prizes for each category? Especially when the lack of knowledge about OpenGL ES and BREW might keep people from entering. Anyone else looking to enter?

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We had to pull the other thread temporarily because someone in Qualcomm legal hadn't signed off on it yet, but it's back now.

Quote:
Original post by faseidman
$1800 in prizes for each category? Especially when the lack of knowledge about OpenGL ES and BREW might keep people from entering.
It's our hope that the prizes will motivate people to overcome those obstacles.

Honestly, BREW's not that hard, and the amount you need to know is pretty limited. As for OpenGL ES, anyone who knows OpenGL should be able to pick it up really quickly.

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Well, I just read the contest information over, and I found out you only get ONE or TWO (depending on your rank), of the available prices. That's not motivating. [wink]

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Quote:
I found out you only get ONE or TWO (depending on your rank), of the available prices. That's not motivating


Yeah something like a $500 book token and an X800 is just such a shoddy prize [razz].

I dunno if I'm gonna be entering yet, the prizes on offer certainly do seem enticing, so I might knock something up.

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It may just be me, but it seems like the rules state that it must be commercialized, which in the docs state that you need to be a developer (IE: be part of the developer alliance program) which means your going to have to get everything ready beforehand and pay at least $400. Is this true? Also, it mentions they only use it for 60 days and it can be a demo of a game, in which case i would say you would have rights to sell afterword (after of course purchasing the dev license correct?)

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Quote:
Original post by PaulCesar
It may just be me, but it seems like the rules state that it must be commercialized, which in the docs state that you need to be a developer (IE: be part of the developer alliance program) which means your going to have to get everything ready beforehand and pay at least $400. Is this true?


No. You can enter the competition by just targetting the emulator, which anyone can write programs for just by downloading the SDK. You would only need to become an authenticated developer if you wanted to be able to port your application to hardware.

Alan

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Can anyone tell me if there would be a problem with using models for this project? The brew developers page has a program called Q3D Converter (used to convert models from 3D Studio Max) and they say that it is used with the I3D interface. But since we have to use openGL ES is there equivalent functionality?

Jonathan

[Edited by - jonathan_obrien on August 23, 2004 7:23:28 AM]

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The I3D API is BREWS previous, now depreciated, attempt at 3d. Nothing from that API is cross compatibly to GL ES, including the model format.

Alan

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No. Its just like "normal" opengl, it doesn't have a specific file format, you load and render models how ever you see fit. However, because it opengl you can reuse any existing opengl model loading/rendering code (within reason, bear in mind this is a very limited platform). Search gamedev.net (and google generally) and you'll find loads of resources.

Alan

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hi there. well i've installed and run the demo application from the new article and there i've saw the contest info. so now i want to get in, but it's my first contest on gamedev, so anyone can tell me please, what is the submitting procedure?

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We'll post updated submission details soon (I doubt anyone is close to done at this point anyway), but generally, the process is uploading the entry to our FTP site and sending us an email to let us know it's there.

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thanks a lot. ofcourse we are not even close to finish, but i didn't know how it works. first, i was thinking that we need to subscribe somewhere, then to send our app. now i'm pretty clear about that. well, i'm looking forward for details and... happy programming

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