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stevesherrin

Triangle/Sphere collision

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I am trying to create a function to check for collision between a moving sphere and a polygon. I Know how to check for collision between a sphere and a plane on which the poly lies, and how to find the point on the plane that is closest to the center of the sphere. My question is how can I check if this point is inside the polygon. Any help?

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Google for "Improved Collision Detection and Response", by Kasper Fauerby. If you can find that paper, it will probably be helpful to you.

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