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ade-the-heat

dlls in VC++

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Well, my game worked at home. I brough it to work and even on the high spec machines it woudln't work - it couldn't find the openAL32.dll and the glut32.dll. Is there a way of having these compiled into the exe on creating the exe so the users don't have to trawl for dlls on the web ?

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Like I told you in the other thread. DLLs are dynamically linked libraries, hence they link at runtime. You need to use a static versions of the libraries, or distrubite the dlls with your app.

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Either: at the homepage of the libs, or:
If open source, you can compile you own...
If not, i think i heard about tools that can convert a lib from dynamic to static... (dll to lib)...
google is you freand, and give you nice links to click. ;-)

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