Quote:
But sounds like he's made up his mind anyway ...
Not entirely. If textured triangles are supported by the library and the drawback in speed ain't too great, I will certainly consider that option. I've some knowledge in Allegro, and it would be stupid to learn other libraries (which takes lots of time and testing) when I have it all in a complete package.
Is there a signifant drawback using Allegro's routiens than OpenGL? I guess I won't be doing so extremely advanced stuff afterall...
Do you know any projects I could look at using Allegro's polygon rendering?
Alternative configuration:
Sound/Music - FMOD
Network - Raknet
Graphics/Input/Timers/config/.dat/ - Allegro
Truetype fonts - AllegroFont
I kinda like that =)