PBuffer question...
If I don't want a depth buffer for my pbuffer, can I simply use 0 for WGL_DEPTH_BITS_ARB ? Or do I just not specify 'WGL_DEPTH_BITS_ARB' in the params array?
either, the matching is quite well documented on how the various parameters are used, ones for things such as color or zbuffer mean that any returns contexts will give you AT LEAST that amount, but it could be more
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement