Jump to content
  • Advertisement
Sign in to follow this  
Dirk Gregorius

CgFX and Cg

This topic is 5057 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Can I mix the CgFX and Cg runtime?
// Obtain a vertex shader handle
// Is this bound or loaded
pEffect->GetVertexShader( "Name", &hVS );

// Get some varaying parameter
position = cgGetNamedParameter( hVS, "POSITION" );
color    = cgGetNamedParameter( hVS, "COLOR0" );
texCoord = cgGetNamedParameter( hVS, "TEXCOORD0" );

// And upload the data
cgGLEnableClientState( position );
cgGLSetParameterPointer( position, 3, GL_FLOAT, 0,
vertexPositions );
cgGLEnableClientState( color );
cgGLSetParameterPointer( color, 1, GL_FLOAT, 0,
vertexColors );
cgGLEnableClientState( texCoord );
cgGLSetParameterPointer( texCoord, 2, GL_FLOAT, 0,
vertexTexCoords );

Is this or something similar possible? Best regards -Dirk

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!