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how to know depth test result

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Is it possible to know the depth test result after rendering a triangle, ie: in the display ... glBegin(GL_TRIANGLES); ... glEnd(); ->i want to know at this moment if the triangle i have just rendered is visible (partially) or not (depending on the result of the depth test). Or is it possible to know the depth test result only on a vertex? Thanks in advance.

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This topic is 4866 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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