Unreal Engine 3 E3 Demonstration
I can't even imagine the number of hours it must have taken to make just one of those models, or even a map. Surely they took the higher resolution one and triangulated it down, but "then we build the low resolution mesh" worries me.
Quote:Original post by Cipher3D
too bad it runs even 3-5 fps on high end hardware. I wouldn't call that too stunning.
Currently it runs at least 15-20 fps on a P4 3Ghz and a NVida 6800GT
Quote:Original post by cthulhu78Quote:Original post by Cipher3D
too bad it runs even 3-5 fps on high end hardware. I wouldn't call that too stunning.
Currently it runs at least 15-20 fps on a P4 3Ghz and a NVida 6800GT
The most badass thing is that even with specs like those, I'm amazed it runs at 3-5 fps (and here you're saying 15-20). It looks so amazing it makes me think of rendering a scene in 3dsmax or something and waiting all day for a frame to complete.
Using an SLI setup with dual Geforce 6800s, Epic was able to get something like 25fps.
Based on that, it should perform just as well on mainstream hardware in 2006 as Doom III performs on mainstream hardware right now.
Of course, by 2007, we'll probably have a new engine from iD anyway...
Personally, I'm impressed by a few things:
Graphics:
1.) Normal mapping technique. No, it's not the first time it's been done, but it sure as hell does look impressive here.
2.) The widespread use of bloom filters. The reflections off of things afforded by this are simply stunning.
3.) The shadowing. IMO it makes Doom III's look downright dated.
Overall engine:
1.) Portability. If you believe their website, the engine is ready to go on just about every platform out there. Nice.
2.) UnrealEd in general. If you've played with previous iterations, you know what an incredible editor this thing is, especially UnrealScript.
Based on that, it should perform just as well on mainstream hardware in 2006 as Doom III performs on mainstream hardware right now.
Of course, by 2007, we'll probably have a new engine from iD anyway...
Personally, I'm impressed by a few things:
Graphics:
1.) Normal mapping technique. No, it's not the first time it's been done, but it sure as hell does look impressive here.
2.) The widespread use of bloom filters. The reflections off of things afforded by this are simply stunning.
3.) The shadowing. IMO it makes Doom III's look downright dated.
Overall engine:
1.) Portability. If you believe their website, the engine is ready to go on just about every platform out there. Nice.
2.) UnrealEd in general. If you've played with previous iterations, you know what an incredible editor this thing is, especially UnrealScript.
Quote:Original post by xg0blin
It keeps telling me that the zip file is an invalid archive. I can't freaking get the file. ARGH.
You'll have to download again.
the engine will render a detailed and high-res mesh and a low-res mesh....so i think it could be rendered in an excellent fps
And in related news, 3D Realms have just announced that Duke Nukem Forever will now being using the UT3 engine, so the title may be experience some slight delays....
*hides*
Quote:Original post by mckoo
the engine will render a detailed and high-res mesh and a low-res mesh....so i think it could be rendered in an excellent fps
The hi-poly mesh is only used to compute the normal maps. During the rendering only the low-poly geometry is involved.
I especially like the shadows from the lamp where they "use two shadow cube maps, one very crisp, the other blurry and interpolate based on distance from the light". Just looks awesome. Anyone know if they got a patent on that? Or are we free to use it ourselves? BTW anyone know of good resource/listing of patented algorithms, so i can see what i can not/can use in my engine?
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement