Sign in to follow this  

Help with Q3 Billboard(Flare)!!!

This topic is 4867 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

How does Q3 billboard(flare) renders? I know how to turn it to a viewer, but I don't know WHERE in .BSP stored size of billboard, blending, and is it a GL_QUADS or GL_TRI...? It's should be fine to see simple code or program. (I can't find in qfusion place where this rendres, but I understood that flare is internal shader. But... how to?) P.S. Sorry of my bad engish:)

Share this post


Link to post
Share on other sites
just a side note, i dont believe a single triangle is the way to go, do a quad... theres no reason to use a triangle over a quad that i can think of
just my 2 cents
-Dan

Share this post


Link to post
Share on other sites
Q3 md3's only store data as Triangle format, so its not even
an option.

to use any surface as a billboard, you need a shader parser setup.

i will be writing a set of tutorials on the Quake3 BSP format
on how to write a complete loading engine for them (i think
its a great test-bed fileformat because its easy to render
and very flexible).

Share this post


Link to post
Share on other sites
to silvermace:
It's great that my engine FPS is higher than Q3. Really!
On some computers. On some another it loses a little.
But w/o billboard!
My engine is not a thrash as at gametutorials.com, for example.
(But it's gooad to learn how q3 BSP bulit, and I did it).
There no memory manager, picmip, mipmap on/off, config,
bezier patches (I support any degree, not only 2 as in q3),
node frustum cull (really fast). My engine have ability:
OS independency, logging (on/off), and other.

I can send a demo.


Share this post


Link to post
Share on other sites

This topic is 4867 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this