• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

Chlorine

Game Development Resources

6 posts in this topic

That's a really good suggestion. We had something like that at S.O, so I'll use that as a basis and get started on it.
0

Share this post


Link to post
Share on other sites
Glad you're so enthusiastic about it.;< ) Look here to see what I have so far. I should be adding a link to this under the Directories header on the navigation bar sometime tonight.

[This message has been edited by Myopic Rhino (edited August 11, 1999).]

0

Share this post


Link to post
Share on other sites
I'm already impressed. Let me know if you need any help thinking of resources to post.

-Chlorine

0

Share this post


Link to post
Share on other sites
Where do you get to those resources from the front page? I cant seem to find it.

BTW, if anyone wants to add things to that list, just email webmaster@gamedev.net

-Geoff

0

Share this post


Link to post
Share on other sites
One improvement I would like to suggest would be a list of game development resources, i.e.: raytracers, modelers, SDKs, wrappers, gfx engines, texture libraries, sprite libraries, utilities, etc.. There is tons of stuff out there made for game development that people don't even know about. Like, I just found out about MathEngine today (which looks pretty nifty).

I know that in some ways I'm describing the game development search engine, but, I've found that it provides too much information to sift through, it would be nice if those sites were compiled under a topic structured list and rated. Thats it.

-Chlorine

0

Share this post


Link to post
Share on other sites
The Game Development Search Engine will be trimming itself down and expanding its section categories. It has also added ratings to some of the resources available. We are going to focus more in Quality rather than Quantity of information. This means that we will be slower to update but more useful in the long run. Expect changes in the coming months.
0

Share this post


Link to post
Share on other sites