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Zakwayda

OpenGL glEnableClientState()

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Quick question. I know state changes in general should be minimized, and that certain actions like reading back an OpenGL matrix can cause things to stall. What about glEnableClientState()? Is it bad to enable and disable, say, color arrays during rendering? Or should you just always leave the color array on and make it fullbright if you're not using colors for that object? Thanks.

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if you dont need it, disable it.
Idealy you should be sorting by states anyways, but I dont think client states are as expensive as server states and something like switching on an array I'd have thought would have been very cheap in the grand scheme of things (unlike shader, context or textre switches)

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