GL transformation
I want to ask some question,
how can i get the vertex coordinate after using glTrasformation such
-glrotatef
-gltranslatef
is there any function in openGl to get it?
thanx for answers..
As far as Im aware all opengl stuff like that is done on the card (Im not a big user of opengl so I may be wrong).
You could try rendering to a vertex buffer if you have a newer card though.
You could try rendering to a vertex buffer if you have a newer card though.
You could create a transformation matrix based on your rotation and transformation and then use it to transform your vertices in memory. At least that's how I used to do it in DX.
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