Jump to content
  • Advertisement
Sign in to follow this  

OpenGL Embedding an OpenGL performer window

This topic is 5173 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have a MDI application with 3 CView-derived classes (in a splitter frame). I have initialized OpenGL Performer (as in simple.cpp). Is it possible that I could embed the OpenGL Performer window, pfPipeWindow, in one of the CView-derived classes? The following code opens a seperate window:
// Configure and open GL window
    pfPipe *p = pfGetPipe(0);
    pfPipeWindow *pw = new pfPipeWindow(p);
    pw->setName("OpenGL Performer");
Any help please?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!