Sign in to follow this  

TransformedTextured vertex issue with MX

This topic is 4865 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey guys, I'm running into a problem with some primitives where I use TransformedTextured vertices with C# and MDX (build 1126). Everything works on GeForce 3 or higher non-MX chips or ATI 9600 or above, but on MX chips and a 7500 card we have here in the office, the primitives show up white, or not at all. I've been diving into the caps enums for certain flags that pertain to this, but what I've found hasn't solved the issue. I'm wondering if any of you guys have run into similar problems? Thanks, Chris

Share this post


Link to post
Share on other sites

This topic is 4865 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this