Sign in to follow this  

Turning world coordinates into screen coordinates

This topic is 4865 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

How do I go about to turn 3D coordinates in the virtual world to 2D coordinates on the screen? I have a few models in 3D space, and I kinda need to draw some sprites in orthographic mode on top of their respective locations using screen coordinates. I assume this will require multiplying the point in question with the Transformation and Perspective matrices, but that's about as far as I got... Anyone know how it's done? Doesn't need to be that exact. I'm using OpenGL for this, but it shouldn't matter since I'm tampering directly with the matrices in the pipeline.

Share this post


Link to post
Share on other sites

This topic is 4865 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this