How to make textures?
How do you go about generating your textures?
I was thinking of using the GIMP, and then loading the
BMP files into DXTex.....
Your thoughts?
Paint them?
Generally I unwrap my model first using Lithunwrap to get a flattened version of the model. I then use this as a template to paint my textures on in my favourite paint program, loading it into my modeller (Milkshape 3D) at each stage to see how it looks. I followed the tutorials on Psionic 3d Game resources for guidance on unwrapping and texturing as I found them to be quite useful.
Generally I unwrap my model first using Lithunwrap to get a flattened version of the model. I then use this as a template to paint my textures on in my favourite paint program, loading it into my modeller (Milkshape 3D) at each stage to see how it looks. I followed the tutorials on Psionic 3d Game resources for guidance on unwrapping and texturing as I found them to be quite useful.
I used to use paint / paint shop pro / whatever, and save them as PNG (reducing to 8-bit if there wasn't a noticible quality difference). Then use D3DXLoadTextureFromFileEx() to load the texture.
Now I have a pak file format that supports BZ2 compression, and I just save .bmp files and compress them into my pak file. The compression with BZ2 is usually as good if not better than PNGs. Then I use D3DXLoadTextureFromMemoryEx() to load the texture.
Now I have a pak file format that supports BZ2 compression, and I just save .bmp files and compress them into my pak file. The compression with BZ2 is usually as good if not better than PNGs. Then I use D3DXLoadTextureFromMemoryEx() to load the texture.
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