All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
43
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to General and Gameplay Programming
[.net] Expanding Structures in PropertyGrids
General and Gameplay Programming
Programming
Started by
Axiverse
August 19, 2004 09:44 PM
0
comments, last by
ernow
19 years, 8 months ago
Axiverse
367
Author
August 19, 2004 09:44 PM
You know how you can expand like a size property? Does anyone know how to make a structure that i made work the same way? CUrrently it's just grayed out with the type name...
Cancel
Save
Advertisement
ernow
732
August 20, 2004 03:31 AM
You will have to create a typeconverter that 'explains' to VS how your type can be converted to a string and back again.
Look at
this
in the MSDN.
Cheers
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
How do you manage yourself and your time as years pass on?
GDNet Lounge
Too many managers?
General and Gameplay Programming
The promise of freedom in story games
Game Design and Theory
Facebook Ads for sales on steam, does it work?
Games Business and Law
New Generated Constructor & JIT Issue
AngelCode
Inheriting from application registered class
AngelCode
Advertisement
Recommended Tutorials
Digital Eel
Interviews
Learn to Tango with D Excerpt: Chapter 2
General and Gameplay Programming
DIY 2D Vector Physics
Math and Physics
Procedural Modeling of Buildings with Shape Grammars
Engines and Middleware
Cg Shadow Volumes
Graphics and GPU Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top