Sign in to follow this  

load skinnedmesh from resource ?

This topic is 4864 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

For your first question I suggest loading the file resource in memory and then using the D3DXLoadMeshHierarchyFromXInMemory function to create the objects.

As to your second question. The only way to reduce the size of an X file is to make sure it is in binary format instead of ASCII format. You should be able to open it in any modeler that supports X files and export it. Microsofts mesh viewer might also do that. Sorry, I haven't used it in a long time.

Share this post


Link to post
Share on other sites
Quote:
Original post by yzzid
As to your second question. The only way to reduce the size of an X file is to make sure it is in binary format instead of ASCII format. You should be able to open it in any modeler that supports X files and export it. Microsofts mesh viewer might also do that. Sorry, I haven't used it in a long time.

Side note: Panda 3DMax Exporter even uses bzip2 compression on binary .X files.

Share this post


Link to post
Share on other sites

This topic is 4864 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this