Jump to content
  • Advertisement
Sign in to follow this  
ALiENiD

Thought for demos

This topic is 5171 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi! I'm thinking about making a demo for my future portfolio, but I don't have any ideas of what to make. Can someone help me? I'm a programmer, not an artist, so if models are involved it would help if they could be calculated mathematically...

Share this post


Link to post
Share on other sites
Advertisement
First thing I think of without need for much graphics is a decient physics engine, even if its 2d they can be impressive - circles, boxes, lines etc - could do it in paint :)

Share this post


Link to post
Share on other sites
Also check out procedural generation of gfx. You can get really decent textures from perlin noise. If you want to focus on 3d technology you can find lots of free models on the web. Adding some physics and innovative rendering techniques (lighting, non-realistic rendering, etc.) you can produce very impressive results without doing much art yourself.

Share this post


Link to post
Share on other sites
I think the most important thing might be to do one thing well. Trying to make a demo with the best graphics or most realistic AI can be a bit too much. Just choose one area and in that area just one feature and do it well.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!