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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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baskuenen

Site Redesign: Physics Tutorial + Vector Class + ...

3 posts in this topic

Hi Gamedev folks.
I''ve redesigned my site, and uploaded it today. Some old stuff is dropped - new stuff is added:
  • Brand new Physics tutorial. About gravity, and perfect plane collision detection & response using 2nd degree equations. Math Equations, Source Code & Demo Included. Check it out: Physics I - Gravity
  • Complete C++ CVector class. Full source code. If you don''t have a vector class yet - a must see Vector Class
  • Lots of other stuff & source. Including a Plane Class and a Matrix Class
  • For more: BasKuenen.myweb.nl Hope you like it, - Bas
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    First of all I want to thank the people at gamedev.net here, for putting this in the news

    Because of this news (and also on cfxweb.net and flipcode.com) I got a lot of people visiting my website.

    I also want to thank everybody who visited

    As result I got a uge amount of email.
    A few of these emails were from companies offering me a job Thanks to them too

    And one email from cfxweb.net, who will be hosting my site in a few days I will get back on this, but my future address will be: baskuenen.cfxweb.net


    So thanks again to everybody who made this a GREAT day for me

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    Well done Bas!

    It looks like you have really captured some attention - and it is truely deserved.

    So, when you go off with one of those head-hunters, please continue to drop by GameDev....

    Bye

    Matt



    Edited by - 3dModelMan on September 29, 2000 8:07:28 PM
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    I will be on http://www.gamedev.net until I die.
    After that, I''ll be on http://heavenww.gamedev.net
    Or if I coded too many bugs http://hellww.gamedev.net

    I''m addicted. Nothing I can do about it

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