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Seeding rand with SDL_GetTicks

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Since SDL_GetTicks returns the number of milliseconds since SDL was initialized, how do you get a cross platform random number seed?

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Quote:
Original post by Sneftel
just use the system time() function.

srand(time(0));


That was fast. [wow]

OK, I had always thought that was a Windows thing. Thanks a lot!

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Guest Anonymous Poster
usually all the windows stuff is stored in windows.h, winnt.h, ...
time() is in time.h

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