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3D Studio Max Level - Game

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How do take a 3D Studio Max file, which, say, is a level for your game, and make it appear on the screen? This always seemed fascinating enough for me. If it's not too much to talk about, how do you make it so that a character model can move around in that level?

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Rapidarp,

Check out this link, there is a tutorial on implementing a 3DS Max file as a level here. Though it implements octrees it should give you a general idea on waht to aim for:

3DSMax Level

While the majority of it is only available on CD, the example download should give you some idea of what's going on anyways.

Best of luck,

Permafried-

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Most people do that by writing a game.


More Seriously: If you want to make your dream game, learn a graphics library like OpenGl or Direct3d. Opening and displaying a scene incorporate many functions of a graphics library and will require much patience. Once you learn all of this you can use a plug-in to convert your file to an ascii format like *.obj. (Edit: didn't see permafried's post, that tutorial looks like a very good resource for this)



If you just want to pop in and take a look around, you could skip some of the hassle and write an application using a prefabricated game engine. I don't know much about these, except that each has certain limitations as compared to doing everything yourself. That's the price you pay for the ease of use. There are plenty of discussions about these game engines on other threads.

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