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http://mazurek.dhs.org/3d/
Skill levels
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Lack
But how do you rate substance, fluff and the myriad types of material between those? If you can do that accurately, you'll be much sought-after by Human Resources and Hiring Managers the world over.
And if you allow people to list their own credits you'll understand why hiring people based on their resumes alone is about as likely to pay off as the Powerball Lottery.
It's not a simple thing to rate people. And it's not something that can be done "for you." Your project has unique needs and it's up to you to find the right people. No one else can do it for you...at least, not without a healthy fee...
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DavidRM
Samu Games
I've noticed a big problem with this site.
There are too many people who don't
actually have any skills spamming up the
Help Wanted Board. I was wondering if there
could be a way of dividing up the member
posts according to skill level. If you
could have a system where members send in
their work and it is divided in to three
catagories:
Dreamer: has done nothing and has no skills.
UpAndComing: has done something and has some skills.
Developer: has skills and is serious about independent game development.
Otherwise this site will never be a place
that spawns independent game development.
I for one would be willing to pay for such a service. If I was paid to do it I would be
glad to do it!
Dave.
david_moffatt@hotmail.com
Make it so that there is another type of user, and have someone need to send in the code for a tetris, or breakout clones code, that they wrote. This would have to be compared to a few common easy to download codes off the net, and then looked at by someone to evaluate. After this it could allow for a Symbol to be placed befor there name to show that they know at least how to program. HUGELY time consuming unluckly.
A more realistic way is just to if you want to be taken seriously have a link to your webpage with some examples of your work, and maybe a project you've worked on if you were on a team that did succeed(can be verified in credits of project).
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DESIGN FANATIC
David Abresch
abre1657@blue.univnorthco.edu