Quote:Original post by Sander benryves, you have a GDNet+ account and thus 2 megs of space at GDnet [grin]
I know that, but thought he was asking me to stick it up as an article or something on GameDev.net. After all, there are quite a few GDNet+ members in here... Sorry; I'm being a bit slow today [grin]
[Website] [+++ Divide By Cucumber Error. Please Reinstall Universe And Reboot +++]
Quote:Original post by benryves I know that, but thought he was asking me to stick it up as an article or something on GameDev.net. After all, there are quite a few GDNet+ members in here... Sorry; I'm being a bit slow today [grin]
I've just submitted it as news :) (Crediting Johnny, of course).
Everyone complains about the hard edges with stencil shadows on there, but with the way you could do shadow volumes [did he mean "shadow buffers"? - Johnny] before, you had hard edges and they weren't even straight; you had these awful distorted pixel edges that looked really really
I was more or less reading this and thought: Hell! This man is not only transcribing but adding corrections! Wait! He is actually UNDERSTANDING this stuff!
x-DDDD Just joking. It was very difficult for me to read it, so I found funny that many people will read it and understand it completely, but I've learned some things, I think :-)