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BTierens

disabling GL_COLOR_MATERIAL

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Hi, I'm using both textured and colored polygons. When I draw a colored polygon, I enable GL_COLOR_MATERIAL and I draw the polygon. Then I disable GL_COLOR_MATERIAL (if I don't enable GL_COLOR_MATERIAL the polygon is black and white but not colored). When I draw a textured polygon after that, the texture has a yellow shine. How can I disable GL_COLOR_MATERIAL "good"?

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