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Viewport size and texture fading/falling apart

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I've been working on a program that outputs to a 800x600 window, and it works ok so far. I decided it was time to test it in windows of different sizes. Anything smaller seems to work fine. However, when I create larger viewports, I get weird behavior. The textures of the larger triangles seem to "fracture" - multiple random but repeating rectangular sections of the texture (having nothing to do with the location of where the texture repeats) "fade out" when you get closer to them and turn black. At very large viewports, the largest triangles are always black, and the larger the viewport the more triangles have the fracture problem or are totally black. This is in the latest DirectX 9 with C#. I've searched, but I couldn't find anything related to this.

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This topic is 4856 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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