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how to design a gameprotocol

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Hello I try to update my space shooter with on multiplayer function. Bud I the first problem I see is how to design a protocol to communicate??

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Well your question is kinda sparse.How 'bout some details? How much/kind of data you need to send ? etc.
A link to your site?

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What info is needed:
~~~~~~~~~~~~~~~~~~~~

http://unreal.epicgames.com/Network.htm
http://www.gamers.org/dEngine/quake/QDP/qnp.html


Reliability atop UDP:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

http://www.faqs.org/rfcs/rfc908.html
http://enet.cubik.org
http://airhook.org/

-cb


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