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How to implement shadow volume in DirectX .x animate file

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Now I will make a shadow volume in my game demo But I found when I use Skin animate to make shadow volume have some problem 1 I don't know how to access skin animate object 's GetSysMemMesh() object when I access LPD3DXMESHCONTAINER->GetSysMemMesh() will found access error Please tell me how to do????

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This topic is 4862 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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