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dave

Do the pros use D3DX

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At one point Carmack's view was that OpenGL was superior to Direct3D, but his opinion has changed as DirectX has improved.

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Why wouldn't the pro's use D3DX? I'll bet they're smart enough to know NOT to re-invent the wheel unless they need something from a D3DX function that currently isn't available.

I suppose the same idea applies to STL (in C++) - why reinvent a linked list if std::list already does what you want.

Jack

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Ill bet you every title released on XBOX (or XBOX & PC) was done using Direct3d :)

EDIT: Or written on top of an engine implemented in Direct3D

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is it not possible to refine the performance of D3DX functions more by rewriting them?

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D3DX is optimized for generic use, you could of course optimize further by making assumptions based on your engine of course.

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