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Do the pros use D3DX

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Why wouldn't the pro's use D3DX? I'll bet they're smart enough to know NOT to re-invent the wheel unless they need something from a D3DX function that currently isn't available.

I suppose the same idea applies to STL (in C++) - why reinvent a linked list if std::list already does what you want.

Jack

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Ill bet you every title released on XBOX (or XBOX & PC) was done using Direct3d :)

EDIT: Or written on top of an engine implemented in Direct3D

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